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It is useful for pressuring as well as limiting an opponent's approach, recovery or edgeguarding attempt.ĭespite these advantages, Zetterburn is not without flaws. The only downside being that it can be parried easily.Īlthough easily parryable, Zetterburn has a useful projectile in the form of his Fireball. It often combos into itself, sets up for all tilts and can directly kill if canceled into up strong. Up tilt is his best combo starter, as it does a high amount of damage and can combo into every attack except down special, up, special, and down strong. Zetterburn possesses a very good combo game. He has one of the most potent punish games out of all characters, capable of dishing out massive amounts of damage upon his opponent making the smallest of mistakes. He's capable of dealing damage fast with his long, precise combos and strong KO options. His combo game up close is incredible, while his projectile makes him a danger from a distance as well. Zetterburn is a very good rush down character.
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Zetterburn is a new character, therefore, he currently doesn't have a tournament summary.
![rivals of aether color codes rivals of aether color codes](https://i.redd.it/vvi3i23y02k11.jpg)
Zetterburn is based closely on his moveset in Rivals Of Aether, due to both games being similar, having all of the same moves from that game, but he also has additional attacks to fill in the ones Rivals Of Aether didn't have. He doesn't have any voice actor, but uses lion-like sounds. He was added due to Dan Fornace, one of the main developers of this game, working on Rivals Of Aether in the past, and he was meant to be a character in the main roster, but wasn't finished in time. He's a newcomer, and the representative of the Rivals Of Aether series, which is based off of Super Smash Bros. No Zetterburn (ゼッタバーン, Zettabān) is a playable DLC character in Super Smash Bros.